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Sentinel-2 Raw

Built from the source COGs on AWS Open Data. No tiler, no API key — the reflectance maths runs here.

1 · Area

    No area chosen yet.

    Small areas read fastest — only the pixels under the box are fetched.

    2 · Scene

    3 · Render

    Runs in a worker here, against this scene’s own bands — setup() declares what to fetch and evaluatePixel() is called per pixel. Band names may be B04 or red. Only paste scripts you trust.

    Lower detail reads from the COG's own overviews, so it transfers far less.

    Drag on the map to set the area